These are some models I made for “Sting Like a Butterfly,” a game originally developed in under 48 hours during a recent game jam. I created all of the art assets for this game and contributed to the scripting. Play … Continue reading
I modeled this skeleton pirate for “Down the Witching Well,” a game created for Global Game Jam 2013 (http://globalgamejam.org/2013/down-witching-well). As part of the team that created this game, I also did roughly half the design and scripting for this game. … Continue reading
This is still in development, but here’s a link to play “Wackier Tracks”: http://gamejolt.com/games/arcade/wackier-tracks/11442/
Here is a screencast of the earlier version of “Wacky Tracks” as demonstrated at IngenuityFest, the Cleveland Festival of Art and Technology: An updated web version is playable at: http://gamejolt.com/online/games/arcade/wacky-tracks/9845/ or http://www.shockwave3d.com/gamepage.cfm?id=920 I designed and developed this game, including all of the concept … Continue reading
Screenshot from “Collect the Goo!”
I created this game for the Ludum Dare 24 Jam and it can be played at: http://gamejolt.com/online/games/adventure/collect-the-goo/9349/
“Treasures of Dolphin Island” is a browser-based game (requires the Unity webplayer) and is available on multiple game portals including: http://www.shockwave3d.com/gamepage.cfm?id=845 http://www.kongregate.com/games/CartoonJenn/treasures-of-dolphin-island http://gamejolt.com/online/games/adventure/treasures-of-dolphin-island/6308/ The island was created using the Unity terrain builder and other models were created using Cinema 4D. I used … Continue reading
“Constellation Collection” is a browser-based game (requires the Unity webplayer) and is available on multiple game portals including: http://www.shockwave3d.com/gamePage.cfm?id=813 http://gamejolt.com/online/games/other/constellation-collection/6306/ The video is a screencast of an earlier version of “Constellation Collection”. Software used includes Unity, Cinema 4D, and Photoshop.