Table of Contents
- Game Design & Development
- Monster Dude’s World!
- Jennifer Greene’s Wacky Tracks
- Escape from Castle Feardragon
- Collect the Goo!
- Treasures of Dolphin Island
- Constellation Collection
- 3D Modeling & Animation
- Cartoon Dog Animations
- 2D Illustration & Animation
- Interactive Artwork
- Pixel Art Experiments
- About Jennifer Greene
Direct Links to Games
Links to More Stuff
Category Archives: Game Design
This is a screencast of the demo version of “Wackier Tracks” that I exhibited at the 2013 IngenuityFest, the Cleveland Festival of Art and Technology. Play the game at: http://gamejolt.com/games/arcade/wackier-tracks-quick-play-mode/13771/ Advertisements
I modeled this skeleton pirate for “Down the Witching Well,” a game created for Global Game Jam 2013 (http://globalgamejam.org/2013/down-witching-well). As part of the team that created this game, I also did roughly half the design and scripting for this game. … Continue reading
Here is a screencast of the earlier version of “Wacky Tracks” as demonstrated at IngenuityFest, the Cleveland Festival of Art and Technology: An updated web version is playable at: http://gamejolt.com/online/games/arcade/wacky-tracks/9845/ or http://www.shockwave3d.com/gamepage.cfm?id=920 I designed and developed this game, including all of the concept … Continue reading
Screenshot from “Collect the Goo!”
I created this game for the Ludum Dare 24 Jam and it can be played at: http://gamejolt.com/online/games/adventure/collect-the-goo/9349/
“Constellation Collection” is a browser-based game (requires the Unity webplayer) and is available on multiple game portals including: http://www.shockwave3d.com/gamePage.cfm?id=813 http://gamejolt.com/online/games/other/constellation-collection/6306/ The video is a screencast of an earlier version of “Constellation Collection”. Software used includes Unity, Cinema 4D, and Photoshop.
Screencast of an early version of Dolphin Island