I kept working on this game after the game jam, and created a sequel to “Valley of the Farting Unicorn”, called “Valley of the Farting Unicorns: Endless Farts Edition”.
STING LIKE A BUTTERFLY
These are some models I made for “Sting Like a Butterfly,” a game originally developed in under 48 hours during during a recent game jam. I created all of the art assets for this game and contributed to the scripting.
Play “Sting Like a Butterfly” at: http://gamejolt.com/games/arcade/sting-like-a-butterfly/16157/
DOWN THE WITCHING WELL
I modeled the skeleton pirate for “Down the Witching Well,” a game created for Global Game Jam 2013 (http://globalgamejam.org/2013/down-witching-well).
As part of the team that created this game, I also did roughly half the design and scripting for this game.
Link to play “Down the Witching Well”: http://gamejolt.com/games/platformer/down-the-witching-well/11868/
Link to play the updated version: http://gamejolt.com/games/platformer/down-the-witching-well-post-ggj-version/12068/
COLLECT THE GOO
“Collect the Goo!” was my Jam Entry for Ludum Dare 24 (an accelerated video game development competition). I designed and developed the game in under 48 hours, including all of the modeling, animation, level design, and programming. Software used includes Unity, Cinema 4D, and Photoshop.
The original version is playable online at:
Here’s a link to the updated version, “Collect More Goo!”: