Jennifer Greene’s Wackier Tracks

This is a screencast of the demo version of “Wackier Tracks” that I exhibited at the 2013 IngenuityFest, the Cleveland Festival of Art and Technology.

WackyTrackRacers512x128

Play “Wackier Tracks (Quick-Play Mode)” at:

http://gamejolt.com/games/arcade/wackier-tracks-quick-play-mode/13771/

Here’s a link to play another version of “Wackier Tracks” (still in development):

http://gamejolt.com/games/arcade/wackier-tracks/11442/

WackierTracksScreenshot1Thumb1

WACKY TRACKS:

The web version of this game is playable at:

http://gamejolt.com/online/games/arcade/wacky-tracks/9845/

or

http://www.shockwave3d.com/gamepage.cfm?id=920

I designed and developed this game, including all of the concept art, modeling, animation, level design, textures, and programming.  The software used includes Unity, Cinema 4D, and Photoshop.

Here is a screencast of the earlier version of “Wacky Tracks” as demonstrated at the 2012 IngenuityFest, the Cleveland Festival of Art and Technology:

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