This is a screencast of the demo version of “Wackier Tracks” that I exhibited at the 2013 IngenuityFest, the Cleveland Festival of Art and Technology.
Play “Wackier Tracks (Quick-Play Mode)” at:
Here’s a link to play another version of “Wackier Tracks” (still in development):
The web version of this game is playable at:
I designed and developed this game, including all of the concept art, modeling, animation, level design, textures, and programming. The software used includes Unity, Cinema 4D, and Photoshop.
Here is a screencast of the earlier version of “Wacky Tracks” as demonstrated at the 2012 IngenuityFest, the Cleveland Festival of Art and Technology: